Doing the latter is just silly.Īnd, really, that’s the thing that matters to me: being able to do the setting (without any regard/requirement for the mechanics). I would allow whatever game system I chose make use of its own game balance mechanisms, instead of making the decision to carry over a game mechanic when porting a game setting. It’s an artificial game balance design decision, and not really a requirement of the setting itself. “how would you emulate the cost of choice in a different system?” Not all games make the translation well something expressed even by game developers.
#Gurps prime directive rpg 4th edition how to#
Honestly I do not understand the need to move a game from one system to another when each system answers the question of how to play in a different manner. This system is so much easier from me to grasp. I was side tracked from Shadowrun at 2nd ed.
How will you emulate the cost of choice in a different system? The system is designed from character creation to let players know there is a price for being a meta-human, use magic, live a high lifestyle or be a Technomancer. I could make Pathfinder emulate Shadowrun. Yes, I have played both Shadowrun and Over the Edge. After that is the specifics that apply to a character in special situations depending on the role of the character in the group. The core mechanic is contained in five pages “How to make things happen”. Other than being a dice pool all you need to get is what type of roll they are making. Increasing limits is one of the mechanisms that players have to build to develop the character. “Limits” just place a bit of cost on any given roll. The system plays just fine I think you are over analyzing the situation. The system looks crunchy because of all the charts listing various modifiers. Aside from that “Hits” and “Thresholds” are a straight forward concept. There are only certain types of tests listed in the core book. Alas I am lacking experience with the system, so I am asking for your help.ĭo you have experience with both Shadowrun and Over The Edge (or the WaRP system)? How would you handle magic in a Shadowrun game powered by WaRP? Please post your ideas below!
What I am wondering now how I could easily use WaRP’s Fringe powers to emulate Shadowrun’s magic. WaRP allows the character to pick Fringe powers (which can be everything from magic to Psi or the abilities of superpowered humans). It gets more complicated when you want to create a character with magic abilities. Just include a reference in your Central Trait. Adding the various subspecies of Metahumanity is pretty simple. You just need to define fitting Traits during character creation and you’re done.Īlas Shadowrun is not just cyberpunk but also has several fantasy elements. From what I’ve seen so far a “normal” cyberpunk game could easily be run with the WaRP system. The whole system is just about 30 pages long and is freeform enough so that it can be used for almost every genre.
WaRP is a very rules-light system which has powered the famous Over The Edge RPG. Last but not least I remembered the WaRP system by Atlas Games. In my search for an alternative system, I looked at Fudge, Savage Worlds, a Shadowrun Hack of Apocalypse World, and a few others. The 5th Edition actually caused me headaches (I’m not kidding) and while the 4th Edition makes much more sense to me, I still find it way too crunchy for my tastes. A while back my players asked me to run Shadowrun for them, and since then I’ve looked into various editions of the game. Over the last few weeks I have been thinking a lot about Shadowrun.